The closet doors now have an opening and closing animation that trigger when the player interacts with the knob. The new mannequin asset can now be registered when the player uses the shotgun to fire at him, and the experience finishes as normal. The timer functionality was adjusted for better functionality.
Friday, May 28, 2021
Monday, May 3, 2021
Jumping and Landing
The right gif showcases that if the player moves before the landing animation finishes, the character will immediately transition to locomotion, thereby, avoiding skating.
The gif on the left showcases an animation blend between the character's jump animation and his animation for carrying the cable. The gif on the right showcases his animation blend between pushing/pulling magnetic objects and his locomotion.